Star Wars Destinies

Session 032 - Sirahn's Personal Log

How did I get into this mess? Sirahn swiveled his sinuous neck to regard the pair of Corellian sand panthers that had flanked him on the ground-floor of the industrial complex. I really don’t know how.

Letting his heavy pistol clatter to the floor, the Sluissi pushed himself up from the floor, his armor now covered in oily soot, and drew his finely balanced vibrorapier, preparing for the felines’ vicious attack. The screech of metal on metal stole his attention for a split second, giving the panthers an opening to pounce! Luck, the Force, or maybe just good old-fashioned body armor saved the snake-man’s skin as he slithered away from the outstretched claws of the dangerous predators. Shorbecca’s crumpled form still lay several meters away and Sirahn realized that he would have to forfeit some of his own safety in order to get to his friend in time. Or was he already too late. . .

Over the thrum of the ore processors and repeated clashing from above the causeways, Sirahn heard BX-1N call down, alerting him of the incoming ordinance. Like some holovid action star, the mechanic caught the heavily modified carbine one-handed, bringing it to bear against the unsuspecting panthers. His aim steadied by the forearm grip that he himself had installed, the Sluissi loosed the power of the hand-cannon at his foes! But he was ill-prepared for the blaster’s explosive recoil and managed only to graze the beasts.

His luck held when the sand panthers charged a second time, claws barely missing his scaled flesh. He had made it to the Wookie, however, and would not allow his fallen comrade to be savaged by the local fauna. A swift inhalation of the acrid fumes was all Sirahn needed to steady himself for a second shot; he would not need a third. He caught both felines squarely in the blast zone, charring their hides and forcing them to scamper away in terror.

Satisfied with the retreating sound of the panthers’ wounded mewling, Sirahn set to work on the huge shaggy form at his tail. Retrieving his medpac, the mechanic-turned-medic scanned the Wookie. With most of the injuries being internal, there was little the Sluissi could do on the grimy floor of the plant. He hoped the quick hypospray would be enough to stop Shorbecca’s internal organs from starting to shut down.

A high pitch whine was all that Sirahn heard before he was on fire! The small, floating droids had been no concern of his before, but apparently he’d gotten their attention. He eyed the blaster carbine at his side and shrugged. It worked before, right?. But the flying droid-swarm would have none of it and before the first of the flames had even burned themselves out, Sirahn was again treated to his very own laser light show: complete with new, smoking holes in his armor. Instead of the blaster, he turned to a less direct approach. He pulled out his datapad and attempted to hack the laser-balls’ targeting systems; but it was to no avail, as another sweep of laser light flashed around him.

The Sluissi wasn’t the only one suffering some burns, however. The screams of their quarry filled the entire building, as BX-1N went about his grim work. For Sirahn, it was a signal that it was time to ‘run’ and hide under some of the massive durasteel machinery. Ha! Let those lasers cut through this. Relying on fortitude he didn’t even know he’d had, the mechanic eagerly plunged the needle of a stimpack into his blackened flesh. Thank the Force for drugs!

As the pain meds worked their magic to alleviate his agony, Sirahn noticed that one droid was fighting against many. Better to let the one with a metal body deal with those things. After applying a generous helping of bacta-salve to his wounds, and hearing no more blaster fire, the Sluissi crawled out from under the processing equipment. BX-1N agreed that they should make haste in their exit, but only after collecting the trophies of a successful hunt.

What seemed like hours later, Sirahn, BX-1N, and the still-unconscious Shorbecca trudged up the landing ramp of the Fang. Sirahn secured the Wookie in the med-bay and settled in to make sure none of the vital signs dropped too low: though not before administering another carefully-crafted dose of stims to his tender skin.

Session 032 Cutscene

Dressed in her regular work clothes, still elegant and expensive compared to the typical businesswoman, Maru sits at her massive desk studying the latest financial statements on the built-in desktop datapad. The door to her office slides open and a tall, red Devaronian dressed in fine purple robes strides in. Maru presses a key on her desk and the computer goes black. “Any news Inquisitor?” Maru cooly asks.

“It would seem they have declined my offer.” The Devaronian walks behind Maru and stares out the transparisteel window onto the casino floor. Maru is forced to turn in her chair, a grimace on her face as she is annoyed by the inconvenience. She glides into a close position next to the Devaronian.

“Our plan did not hinge on them, so it is no matter. I have taken steps to cull their allies as well.”

“As long as you have not diverted resources needed to carry out the plan, what is the status?”

“All is proceeding as planned. The attacks on The Pyke Syndicate have forced them to hold their slaves at their primary base on Ventooine. It is heavily defended but shouldn’t be a problem for our the forces I am putting together. It is just a matter of solidifying a sizable force.”

“Good. Pull this off and you will have all of the Empire’s slave business. Black Sun will have no choice but to accept you as your own Vigo, and so long as you bring in profits your position will largely go unchallenged.” The Devaronian turns and faces Maru, looking her dead in the eye, “Fail, and you will have far worse to fear than rival Vigos.”

Maru scoffs and shakes her head trying to look like she is not disturbed by the Devaronian’s glare. “I did not get where I am today by failing Imperial! I am well aware what is at stake. The Empire will get it’s slaves, don’t you worry.”

The Devaronian turns to leave, “Good.” and with that he leaves.

Maru returns to her seat, reclining in her chair she slowly smiles a malicious grin.

Session 032

Dorin, near the Searing Plateau…

From behind a boulder a massive, hulking beast with four arms comes rushing toward Iaco’s camp in the wastes. Iaco fires up his jetpack getting safely out of harms way, quick-drawing both blasters and sending blasting the beast. His blaster bolts ignite the dry brush scattered about, providing illumination for his attacks. The beast continues it’s charge, slamming head first into his parked speeder bike, tossing it aside like a toy, and coming face to face with A6! Iaco blasts the beast some more severely injuring it. The beast roars in pain, its flailing arms send A6 soaring in the air and away from the beast! The creature runs off into the night since it has clearly met its match. Iaco lands and assesses the damage; the speeder bike is beyond repair and A6 is a mess. After a nights rest Iaco helps A6 repair itself then continues the rest of his journey across the Dorin wastes on foot.


Bixin, seeing Sirahn in his prone state drops his blaster carbine down to him, Sirahn catching it one handed, then jumps onto the back of Galasett and attempts to claw his face off! Unfortunately, all the jostling of the jetpack controls and Galasett’s heavy armor cause Bixin’s attacks to deflect. Sirahn uses the blaster carbine to catch the Corellian sand panthers in the blast, severely injuring them and causing them to flee. Galasett tries to ram backwards into a wall to crush Bixin and cause him to fall but Bixin manages to hold on. Bixin again tries to claw at Galasett’s face but the attack glances off his armor. Sirahn is able to stabilize Shorbecca and notices that his wounds are quite severe. The sentry droids fire their burning laser beams at Sirahn and cause some severe burning that catches Sirahn’s armor on fire! Galasett again attempts to bash Bixin into the ceiling, causing some damage to Bixin, but Bixin is able to hold on. Sirahn takes aim and catches some of the droids in the blast destroying some of them. The droids regroup and attack Sirahn again causing just minor burning. Galasett then flies over one of the catwalks again attempting to bash Bixin into an old durasteel tank, the force of the impact destroys Galasetts jetpack and Bixin manages to hang on, still on his back. Both of them fall to the catwalk. Bixin grabs a package of quick burning gel and applies it to the back of Galasetts head, an acrid smell rises in the air as Galasett screams and struggles underneath Bixins weight as the gel eats through his flesh in no time. The screams stop and his body goes limp with lifelessness. Sirahn manages to finish off the rest of the droids. Bixin collects the proof he needs that Galasett is dead, and the carry Shorbecca’s body out and back to the Krayt Fang.


Eventually Iaco comes upon a large ravine with a massive natural spire at the edge of the ravine’s cliff wall. The spire rises high up into the air, far beyond the ceiling height of his jet pack. His senses tell him this is the place. He finds a safe location for A6 then takes his jet pack as high as he can go and lands on the side of the spire, climbing the rest of his way up. He pulls himself over the edge and sees a very old Kel Dor sitting cross legged on the ground staring at him. The Kel Dor says, “you have finally reached me, now your training can begin. Welcome Iaco.”

The Kel Dor is an old Jedi Master named Ren Do. He tells Iaco that he was friends with his father Raithe and reveals some of Iaco’s family history.

  • Raithe was friends with Master Qui Gon Jinn, which did not win Raithe any friends on the Jedi Council
  • He was very much in love with his mother
  • Master Do is not sure what happened between the two of them, just that his mother was in contact with Master Do before she went to prison/died
  • Master Do knew the day would come that you would seek him out, either to kill him or to learn from him because of the connection he has with his father. He always knew in his heart that his father had fallen to the dark side, he was just never positive until now
  • His father was a very passionate man. He supposedly had a vision of a great war, but his attachments were what drove him to the Dark Side

Iaco spends the next several days (6-9 days) being trained in the Jedi arts by Master Do. Iaco learns of Jedi and Sith history, the meaning of a lightsaber, basic lightsaber drills, various Force techniques, and deep meditation.
It is through one such meditation that Iaco has a vision of the future!

Meanwhile, the rest of the group return to Tatooine. Shorbecca continues to recoup on the ship while Bixin meets with his expediter, who coldly thanks Bixin for his service and promptly denies his request for the credits from the bounty.

Back on Dorin…

In the midst of lightsaber training, Iaco and Master Do sense a coldness in the Force. Master Do looks to Iaco and tells him it is time for him to leave. An imperial drop ship is on its way to them! Master Do brings Iaco into his little hut and hands him a square cube. He tells Iaco it is a Jedi holocron and is filled with his knowledge. It will help continue to guide and train him in the ways of the Jedi. Pushing a well hidden button, stone grinds against stone and reveals a spiral staircase that winds down into the dark. The sounds of the Imperial drop ship gets closer and Master Do tells Iaco to flee immediately. Iaco grapples with what to do, flee and save himself or help his master? Clearly his master is sacrificing himself so Iaco can live, so Iaco continues his descent. the last thing he hears is the igniting and clash of lightsaber blades!
At the bottom of the spire is a make-shift garage that houses a landspeeder and 4 Stormtroopers that have blasted their way in! The troopers open fire on Iaco as he returns fire. A6 enters the doorway and sprays his fire extinguisher into the small garage providing concealment. The troopers fire wildly as Iaco jumps in the landspeeder and speeds away, stopping briefly for A6 to jump in! Several kilometers away from the spire Iaco feels his master’s presence in the Force vanish, the only reason could be that he has been killed. Iaco continues to speed away, distressed at what has just happened and the events of the past few days.

Session 031

Iaco decides to try and locate Master Ren Do while the rest of the group is on Corellia. He leaves them a message saying where he will be.

Bixin’s investigations (trading used heavy blaster pistols for information) reveal that Galasett has a base on the edge of an area on Corellia known as The Pit. His base is an abandoned mineral processing plant and filled with vats, catwalks, pipes, conveyor belts, and ladders that make the place difficult terrain.

They successfully sneak up to and into the facility and locate Galasett’s secret quarters. They see several little probe droid like objects floating around as sentries. They carefully sneak up to his quarters and spring a trap taking Galasett by surprise! Galasett is heavily armed and armored and as large as Shorbecca! Bixin and Shorbecca try to corral Galasett in his quarters but he is able to continue to maneuver around the room. After a gut slash by Galasett’s heinous looking blades, Shorbecca in a rage cleaves off Galasett’s arm and gets between him and the door. Galasett rushes shoulder first into Shorbecca knocking him out of the door and falling 3 stories to the floor. Shorbecca ceases to move. Galasett fires up his jetpack and hovers in place holding his bleeding stump.

Meanwhile, Iaco docks with the orbital station over Dorin and gets through Imperial security. He takes a shuttle to the surface and begins to investigate the location of the Jedi Master. He discovers a temple where he meets an old Kel Dor that knows of Master Ren Do and tells Iaco he can find him out in the great Searing Plain. Iaco rents a speeder bike and takes off in search of his destiny. He stops to camp for the night and begins to hear eerie monstrous sounds nearby!

Session 030

The PCs land in an old warehouse that’s been converted into Docking Bay 41. A male Rodian dressed in typical spacer’s clothes leans against the wall waiting for them. Bixin greets him and asks for his name but he dodges that by saying they should call him “Fixer”. He hands Sirahn a datacard with their mission on it and briefly says they are to kill a guy in the New Vertica sector. There is some back and forth about if they should actually do this mission with Fixer saying they entered into an agreement with the Devaronian who he calls “Master” and he’ll not be pleased if they back out. Sirahn breaks the datacard in half. Fixer let’s out a sigh and says he’ll let Master know their choice. He walks over to his swoop bike then flies away.

Afterward, there is some discussion about their next moves.

Iaco says he is going to take the Y-wing out so he can look into this lead he has about his past on Codia.

Bixin says he needs to get to Tatooine but doesn’t reveal any details. Sirahn and Shorbecca agree to go with him since they can all take the Krayt Fang together.

Iaco arrives at the edge of the Codia system and spends the next few hours traveling at sublight speed to the planet. Initial scans reveal lots of lifeforms, moderate weather, and a world that is primarily water (ala Kamino). Breaking through the atmosphere, scanning eventually reveals a large building. It looks similar to buildings on Kamino, a central structure with landing pads radiating out and connected by bridges, however the design of the buildings are clearly Imperial. Yet, the age of the building suggests it is pre-Empire. The central structure extends a couple hundred meters below the surface of the vast ocean it sits in. The Y-wing lands. “Wait here A3.” Iaco says to the R2 droid, his co-pilot and astrogator.

There are two old droids standing inert at the end of the bridge who look as if they have been standing there for centuries. Their plating has seen better days and they look rusted at the joints. As Iaco approaches the droids shudder, powering up, their eyes flicker to life and they erratically stand erect, pointing their arms, which are clearly blaster cannons, at Iaco. Fear grips Iaco. Tapping into that fear Iaco reaches out with the Force and moves one of the droids off the side of the platform into the ocean below. The second droid opens fire which Iaco narrowly avoids. Again Iaco reaches out with the Force, a bit more calm this time, and moves the second droid off the platform. Iaco finds the facility empty and calls A3 to assist in accessing the computer system. A3 is able to turn on some of the systems and Iaco takes a turbolift to a lab deep under the water. Arriving at the lab Iaco encounters 2 more droids that present a significant challenge. After dispatching the droids he does a thorough investigation of the lab and finds reference to a researcher with the same last name as himself. He finds this researchers lab and discovers a holo-journal with a message addressed to him! Soaking in the message and reflecting on the words within the message Iaco suddenly hears, “Son.” Turning around he sees his father standing before him. His father says, “Quickly, there is no time, take this and flee before the Inquisitor arrives.” He hands Iaco a half-meter long cylindrical object. Iaco tries to asks several questions but his father urges him to flee, but not before he tells Iaco to find Master Ren Do on Dorin. As Iaco flees the facility he finds Imperial Stormtroopers after him. Rushing across the bridge to his starfighter he sees a figure dressed in purple robes stride down the ramp of an Imperial shuttle with an ignited red lightsaber – its the Devaronian they met on Nar Shaddaa! Iaco speeds away and jumps to hyperspace just as the Imperial Star Destroyer is closing in!

Meanwhile, the rest of the group arrive at Tatooine. Bixin meets with Jura his Expeditor while Sirahn and Shorbecca go off on a shopping trip. Jura explains to Bixin that he needs to track down and kill a rival bounty hunter named Galasett. Some initial investigation and Bixin learns Galasett is on Corellia. The group leaves for Corellia.

Iaco finds a safe haven at IsoTech’s floating base, Iso One.

On Corellia the PCs begin to track Galasett.

Session 029

Striding boldly into The Lucky Dice casino, the group begins to make their way across the casino floor to the turbolift they normally take when they visit Maru. Halfway there they notice a large group of security guards, dressed in formal attire, approaching the group. BX-1N (Bixin) slinks away from the group and hides behind a bank of credit-op machines.

“Halt!” the guard exclaims, “Maru wishes to speak with your group. Where is your droid?”

Sirahn and Iaco attempt to deceive the guards with word-play but it falls on deaf ears. The guards were expecting them and they are under strict orders. Meanwhile, Bixin sneaks around the confrontation and approaches the turbolift where he encounters two other guards. He fails to negotiate his way past them and winds up being led by one of the guards back to the rest of the group.

At this point, everyone is being led to a side door where two more guards are positioned. One of the guards uses a code cylinder to open the secure side door. Iaco uses the force to pull the code cylinder to his hand but fails to do so stealthily. Thinking quickly, however, Iaco causes the guards comlink to fall out of his pocket and the guard simply thinks he dropped his comlink instead of lost his code cylinder! Once open, the group is led through the side door and into a hallway with four doors; one at the opposite end of the hall and three reinforced doors equally spaced along the left wall. The group is led to the central door, a code cylinder used again to open, and the group is told to wait inside. The room is small, no windows, and a bench built-in around the three bare walls. The door closes when the last PC enters the room. Fearing the worst everyone looks around the room, noticing two small vents at the ceiling, a concealed view screen in the wall next to the door, and no door controls! At that moment the view screen comes on and the image of Maru appears on the screen.

Maru explains her anger at the PCs; telling them they are screw ups and they have bumbled their way to success. She says no one leaves the employ of Black Sun, alive. Therefore they must die. The screen goes dark and the room begins filling with a noxious gas. Sirahn remembers a breath mask he had stowed in his bag and Iaco and Shorbecca are able to hold their breath. Sirahn begins to pull the view screen panel apart to get at the door controls while Shorbecca begins hacking away at the door with his vibroaxe. After several minutes Sirahn slices the door open and Iaco begins blasting away hitting nothing. They exit the room, the noxious gas following them out into the hallway. Iaco’s stolen code cylinder does not open the door leading further into the back rooms of the casino, but it does open the door they came in through. At that point the gas shuts off and is vented out. Stepping back onto the casino floor the group sees Maru in her second floor office, standing arms crossed, and an angry expression on her face. Close to two dozen of her guards stand protecting the turbolift to her office. The PCs slowly back away and exit the casino.

Not knowing what to do next, the group reaches out to their contact, Grinner, for information. They ask all sorts of questions of Grinner and learn that the Maru is working for a Black Sun Vigo named Durga the Hutt. Durga controls most of the shipping to and from Nar Shaddaa. Grinner also suggests the PCs may not have much luck “reporting” her to her boss or trying to get another Vigo to turn on her as the PCs have already been “marked”. Other members might make moves against each other but they are unlikely to listen to outsiders, especially those who a lieutenant has severed ties with (essentially a death mark from Black Sun).

After their conversation with Grinner a Devaronian dressed in nice dark purple robes approaches their table, saying he couldn’t help but over hear their conversation and that he may be able to help them out in their revenge against Maru. The stranger suggests he has intimate knowledge of Maru’s operations and can help the PCs coordinate attacks that will weaken her position. However, he demands the PCs perform a job for him first before he helps them. He says they should travel to Docking Bay 41.

The PCs then make a plan to get their ship out of the Black Sun docking bay where it is currently berthed. After a brief fire fight with some of Maru’s thugs the PCs take off toward Docking Bay 41 which is in a secluded part of the planet in the Old Duros Sector…

Session 028/029 Cut Scene

Sitting at her expensive greel wood desk, Maru reads from the built-in monitor. A buzzer goes off and she casually presses a button on the screen and says, “What is it?”

The gruff voice on the other line says, “Mistress, we have reached the warehouse and it has been destroyed.”

“What do you mean destroyed?”

“It looks like it exploded.”

“Any sign of their bodies?”

“Nothing yet.”

“Keep searching. I’ll keep Hutt security out of there. If the Pykes show up, get out of there, do NOT engage.”

Suddenly Maru gasps as she notices an alert on her screen, switching to the security cameras she sees Iaco, BX-1N, Shorbecca, and Sirahn, enter the casino. “Never mind that order, get back here immediately, I have them now.”

“Right away Mistress!”

Maru smiles a wide, menacing grin, then stands and strides to the view port overlooking the casino floor…

Session 028 Recap

Iaco ran to safety along the catwalk anticipating the explosion from the thermal detonator. As he ran he fired off a shot at a Pyke hiding behind some crates. His shot went wide hitting the crates and knocking them over toward the Pyke forcing the Pyke out of cover and into the blast radius of the thermal detonator explosion. The thermal detonator explodes but unfortunately due to a poor throw from Iaco and all the cover the Pykes are hiding behind the detonator is less effective: it kills two Pykes but only injures one other.

Sirahn informs the party that the warehouse is about to blow in 5 minutes! He runs out of the control room and charges the nearest Black Sun thug with his vibroblade, running him through and dropping his lifeless body to the ground.

Shorbecca continues to fire at the Pykes, not obscured by smoke, fire, and debris. BX-1N moves to cover and begins firing at the other Black Sun thugs outside of the warehouse. The thugs fire back and begin to retreat.

Iaco fires up his jetpack and flies up through the broken skylight. He takes up a position at the edge of the warehouse and fires down on the Black Sun thugs, both pistols blasting! He takes out two who where using the doors to the speeder truck as cover. Another thugs pokes out of the truck to try to fire off a shot at Iaco but he takes him out too! Leaving just the driver of the speeder truck left who quickly throws the truck in reverse and backs up to long range.

Shorbecca finishes off the rest of the Pykes as Sirahn returns to the control room to try to stop the self-destruct sequence. Unfortunately he is unable to do so and only 30 seconds remain on the clock! He yells to Bixin and Shorbecca to grab a crate and run! Iaco uses his jetpack to fly down and toward the speeder truck, he has a clear line of sight into the cab of the truck through the open passenger door, he fires his pistols and hits the driver who slumps over in his seat, Iaco flies right up into the cab.

Bixin, Shorbecca and Sirahn just barley make it out of the warehouse as it explodes in a massive ball of fire! Sirahn is knocked unconscious from the blast while Bixin and Shorbecca suffer only minor scrapes. They all hurry, dragging Sirahn’s body with them, as they jump into the truck just as more opponents are arriving.

They drive around for awhile looking for a safe place to recover and regroup. They begin to discuss plans for retaliation, Sirahn eventually comes to, and the group decides to strike back at Maru ASAP. Iaco strongly suggests they purchase another thermal detonator to help ensure their success against Maru. They find a safe place to park the speeder truck while they begin doing some digging looking for a thermal detonator.

They make contact with shady characters and arrange to meet in an alley to make the trade. The hooded figure reveals the thermal detonator but at the same time more Pyke thugs arrive and spring an ambush! Shorbecca tries to knock the detonator out of the Pyke’s hand by knocking him prone. Iaco fires up the jetpack and takes cover in upper fire escapes. Bixin opens fire on the closest Pyke killing one and injuring another. Sirahn tries to cut the prone Pyke’s hand with his vibro-rapier intending to get him to drop it, but he misses. The PCs make short work of the Pykes overall, and briefly chase them out of the alley and are able to gun them down in the street as the remaining 2 Pykes fled on foot. The PCs loot the bodies, recover from the fight, snatch up the thermal detonator, and set off for The Lucky Dice casino!

The four of them approach the busy casino, stepping through the opulent transparisteel doors…

Session 027 Recap

After successfully aiding Reom and IsoTech in the escape from Raxus Prime, the PCs rendezvoused with Reom’s flagship: IsoOne. Reom was quite grateful for their assistance, showering the PCs with 15,000 credits (for their work on Cholganna), 2 starfighters (a Clone War era Y-wing and a Z-95), and an item/items/modifications/etc worth 1,200 credits of their choice, as well as an offer to be business partners! The PCs decide to spend some time on IsoOne to rest and recoup and go on a shopping spree.

After a couple of weeks the PCs arrive at the Black Sun space station over Bakura where Bixin had left their transport, The Krayt Fang, after the events on The Wheel. They discover a message, a recorded holo, from Maru Jakkar. She asks them to come meet with her at their convenience.

In route to Nar Shaddaa the Krayt Fang suddenly lurches and reverts to real space. Bixin hops on the sensors to perform a sensor sweep to ensure they are not being ambushed. Meanwhile, Sirahn begins poking around the engine room and checking on the hyperdrive. He discovers the hyperdrive has indeed been sabotaged! Upon closer inspection Sirahn recognizes the handiwork to be that of his old friend Usa’an and discovers a strange substance on the damaged parts. The substance turns out to be a dust that is typically found in the highly toxic atmosphere of Quesh. Sirahn informs the party that their hyperdrive was sabotaged but neglects to mention he may know the cause. With a few hours of work Sirahn is able to repair the hyperdrive to get them to Nar Shaddaa.

The team sets down in Blue Moon Bay (the secured Black Sun docking bay) and hoofs it to their meeting with Maru at The Lucky Dice casino. The meet is similar to all the others except the guards that now stand at the entrance to her office are two hulking humans. The group is shown in…

Standing tall in a revealing, long flowing gown is Maru. She smirks when she sees you enter. “Come on, come on in.” she begrudgingly says. The guards close the doors behind you. “Well, despite your disastrous mission on The Wheel, you were still able to deliver results.” She seems clearly disappointed. “Because of those results you are still employed by Black Sun. So I have another job for you. You will be striking another blow against The Pyke Syndicate. We’ve located a “secret” warehouse of theirs in the lower levels. You will break in and steal everything you can, then deliver the goods to our secure warehouse. The Pyke’s warehouse is a fairly sizable location so you will be supplied with a speeder truck and additional crew. How you go about it will be up to you.” She gracefully moves to her large desk and picks up a datacard. “This has the warehouse location, schematics, and drop off point. You’ll be paid 15,000 credits upon completion.” She then somewhat mutters under her breath as if it is a pain for her to say, “Let me know if there is anything else you need.”

The PCs agree to the terms. Iaco makes some flirty comments which are harshly rejected.

The group then begins staking out the Pyke warehouse. They note one guard on the roof, one walking the perimeter, and two inside. During their stakeout a speeder truck arrives and unloads some cargo. Given the location of the PCs (and some poor Perception checks) they are unable to figure out or see what was being unloaded.

The group requests resources from Maru – a speeder truck and 8 crew.

Early in the morning the PCs launch their assault – the Black Sun crew drives the speeder truck up to the dock with everyone in the back along with a comm jammer. Piling out they are able to get the loading dock door open and discover a pitch black warehouse. Bixin takes out the guard walking the perimeter while Iaco uses his jetpack to take out the guard on the roof. It remains eerily quiet inside the warehouse. Sirahn decides to go to the control room to try to turn the lights on. Once all of the PCs are in the warehouse is when the trap is sprung! The black sun crew begins to open fire on the PCs while Pyke guards begin to open fire from hidden locations throughout the warehouse. Bixin and Shorbecca are able to quickly bring down some of their opponents while Sirahn continues to try and get the lights on. Iaco sneaks in through the roof hatch and along the catwalk begins to open fire on the Pykes below.

Sirahn is able to get the lights on but inadvertently triggers a self-destruct sequence!

Growing desperate, Iaco lobs a thermal detonator into the largest group of Pykes!

To be continued…

Episode 1
Before the Beginning

After our firefight on the damnable ice planet, we returned to Blue Moon Bay to lick our wounds. Thank to Sirahn, we all recovered swiftly. That Sluissi is invaluable.
Once we were on our feet again, we got more low paying odd jobs from Maru Jakkar. I believe they think us a joke as we were given Bithi feminine hygiene products to deliver to Bal’demnic. Personally, I feel no embarrassment about it. But Iaco clearly flushed as he carted around the crates that were very clearly labeled. It was a simple run and we made enough credits to keep the ship in order and replace emergency stores.

After returning, we were summoned to Maru’s chambers again. She decided that we would get an important mission. Turns out that it may just be a suicide mission. We’re to go to The Wheel. A grey space station and intercept a package, most likely spice, and then take it to the black sun space station near Bakura. She gave us some credits and sent us on our way.

Upon making our way back to the ship, we were intercepted by a pair of Trandosans. They wanted Iaco and Shorbecca to make good on their promise for aid. I used my patented stealth techniques to make myself stick out like a sore thumb, but once people noticed me, then dismissed me, they forgot about me and I blended into nothingness. I crept around to their speeder and hopped into a seat. Turns out they were startled to see me there. Ha!

They drove us down to the bad places. I’m sure we could handle ourselves there well enough, so long as we weren’t the enemies of anyone in particular. Turns out we were needed to rough up some weapons dealer that didn’t make good. I was standing there, listening to their negotiations and apparently things were getting tense. I didn’t notice. However, I did notice that Iaco drew his blaster and sent a bolt through the head of one of the bodyguards. That’s when the dealer screamed and ran away to leave us with his muscle. Everything went down pretty standardly, except for the giant of a barabel. The poor bastard was knocked on the head by Shorbecca and I swung around behind him and slashed his eyes. That pretty much put him out of the fight. I did happen to whisper to him that he now works for me. Seems like he respects my/our might.
After that, we had to deal with the heavy door that the gun runner had hid behind. Sirahn and Shorbecca were busy getting it open while the trandos, Iaco and I laid the remaining guards out low.
On the other side of the door, the dealer had dipped into his stash. Laser fire of a repeating blaster littered the junk shop. Luckily only Sirahn took the hit. It could have been much, much worse. By the time I made it over there, the situation was in hand. And speaking of hands, Iaco decided that he was going to try to use a thermal detonator on the guy! I don’t know where he got it, but that’s a little overkill. The dealer gave up after that. He and the Trandos spent more time renegotiating while Sirahn and I fixed up our new barabel friend. Then we rummaged through the store and got some cool pieces and parts.
On the way to The Wheel, Sirahn had modified everyones gear. Did I mention that guy is good to have around?
Now, we wait for our quarry to show up.


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