Star Wars Destinies

Episode 1
Before the Beginning

After our firefight on the damnable ice planet, we returned to Blue Moon Bay to lick our wounds. Thank to Sirahn, we all recovered swiftly. That Sluissi is invaluable.
Once we were on our feet again, we got more low paying odd jobs from Maru Jakkar. I believe they think us a joke as we were given Bithi feminine hygiene products to deliver to Bal’demnic. Personally, I feel no embarrassment about it. But Iaco clearly flushed as he carted around the crates that were very clearly labeled. It was a simple run and we made enough credits to keep the ship in order and replace emergency stores.

After returning, we were summoned to Maru’s chambers again. She decided that we would get an important mission. Turns out that it may just be a suicide mission. We’re to go to The Wheel. A grey space station and intercept a package, most likely spice, and then take it to the black sun space station near Bakura. She gave us some credits and sent us on our way.

Upon making our way back to the ship, we were intercepted by a pair of Trandosans. They wanted Iaco and Shorbecca to make good on their promise for aid. I used my patented stealth techniques to make myself stick out like a sore thumb, but once people noticed me, then dismissed me, they forgot about me and I blended into nothingness. I crept around to their speeder and hopped into a seat. Turns out they were startled to see me there. Ha!

They drove us down to the bad places. I’m sure we could handle ourselves there well enough, so long as we weren’t the enemies of anyone in particular. Turns out we were needed to rough up some weapons dealer that didn’t make good. I was standing there, listening to their negotiations and apparently things were getting tense. I didn’t notice. However, I did notice that Iaco drew his blaster and sent a bolt through the head of one of the bodyguards. That’s when the dealer screamed and ran away to leave us with his muscle. Everything went down pretty standardly, except for the giant of a barabel. The poor bastard was knocked on the head by Shorbecca and I swung around behind him and slashed his eyes. That pretty much put him out of the fight. I did happen to whisper to him that he now works for me. Seems like he respects my/our might.
After that, we had to deal with the heavy door that the gun runner had hid behind. Sirahn and Shorbecca were busy getting it open while the trandos, Iaco and I laid the remaining guards out low.
On the other side of the door, the dealer had dipped into his stash. Laser fire of a repeating blaster littered the junk shop. Luckily only Sirahn took the hit. It could have been much, much worse. By the time I made it over there, the situation was in hand. And speaking of hands, Iaco decided that he was going to try to use a thermal detonator on the guy! I don’t know where he got it, but that’s a little overkill. The dealer gave up after that. He and the Trandos spent more time renegotiating while Sirahn and I fixed up our new barabel friend. Then we rummaged through the store and got some cool pieces and parts.
On the way to The Wheel, Sirahn had modified everyones gear. Did I mention that guy is good to have around?
Now, we wait for our quarry to show up.

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Fracking Ice Planets pt. 2
Living for Another Day

My systems reboot and I am met with the sight of blinding whiteness and the deathly chill of winter.
I see Iaco laying next to me finishing unrolling and adhering the nanite tape to my injuries. I take in my surroundings immediately. Iaco is very close to death, and so am I. Zygarians are baring down on us. He says something unintelligible to me like “We’re all dead. Kill them.”

My programming kicks in. I grab the discarded blaster rifle beside me and snap it up into position as one of the parka boys comes into view. I squeeze the trigger and feel the slight recoil as the energy bolt is released and shoots across the snow. The bolt fizzles in his chest as he slowly crumples to lie dying in the snow.
Just then, another zygarian creeps over the top of one of the domes. He shoots Iaco in the back as he is trying to run away. I do believe that I felt a bit of anger towards him. I swing the rifle a few inches up and to the left and release another bolt. It hits him squarely and he folds over to slide head first down the dome.

The sound of repulser engines is coming closer. It doesn’t sound like the Krayt Fang, so I assume the worst. I grab Iaco by the collar and drag him through the snow back the way I had came. I see that Sirahn and Shorbecca are laying still in the snow. I take in the scene. Sirahn had made is way towards the wookie, a stimpack in his hand, reaching out towards him. I grab it and jab it into Shorbecca and he quickly comes to. I tell him we are leaving. He doesn’t say a word. He throws the sluissi over his shoulder and we hustle out into wastes.

Back aboard the ship, I take us off planet while our comrads have their wounds bound. The friction of the atmosphere over the hull of the ship heats up our systems and washes away the chill of that Icy Hell.

Once in space, I take us out into hiding so that we can recover.

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Fracking Ice Planets

I stepped off the ship on this maker forsaken backwater planet and immediately felt my joints freezing up.
A short trek through the snow leads us to a small camp. With my help, Iaco gets “us” inside. But before we come through, I’m asked to stay outside.
I’m not sure what was said, but Shorbecca broke out of binder cuffs and a fight breaks out.
Sirahn lets the fence down and I run in to the fray. The minions were easily dispatched and everything was going well, until their leader had run away. I chased him down and met my end at the end of a blaster rifle.

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Blue Moon Bay Blues
Repairing the Krayt Fang

Today Sirahn and I repaired the ship.
The wookie and Iaco went to get themselves a tasty beverage and/or gamble.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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