After successfully aiding Reom and IsoTech in the escape from Raxus Prime, the PCs rendezvoused with Reom’s flagship: IsoOne. Reom was quite grateful for their assistance, showering the PCs with 15,000 credits (for their work on Cholganna), 2 starfighters (a Clone War era Y-wing and a Z-95), and an item/items/modifications/etc worth 1,200 credits of their choice, as well as an offer to be business partners! The PCs decide to spend some time on IsoOne to rest and recoup and go on a shopping spree.
After a couple of weeks the PCs arrive at the Black Sun space station over Bakura where Bixin had left their transport, The Krayt Fang, after the events on The Wheel. They discover a message, a recorded holo, from Maru Jakkar. She asks them to come meet with her at their convenience.
In route to Nar Shaddaa the Krayt Fang suddenly lurches and reverts to real space. Bixin hops on the sensors to perform a sensor sweep to ensure they are not being ambushed. Meanwhile, Sirahn begins poking around the engine room and checking on the hyperdrive. He discovers the hyperdrive has indeed been sabotaged! Upon closer inspection Sirahn recognizes the handiwork to be that of his old friend Usa’an and discovers a strange substance on the damaged parts. The substance turns out to be a dust that is typically found in the highly toxic atmosphere of Quesh. Sirahn informs the party that their hyperdrive was sabotaged but neglects to mention he may know the cause. With a few hours of work Sirahn is able to repair the hyperdrive to get them to Nar Shaddaa.
The team sets down in Blue Moon Bay (the secured Black Sun docking bay) and hoofs it to their meeting with Maru at The Lucky Dice casino. The meet is similar to all the others except the guards that now stand at the entrance to her office are two hulking humans. The group is shown in…
Standing tall in a revealing, long flowing gown is Maru. She smirks when she sees you enter. “Come on, come on in.” she begrudgingly says. The guards close the doors behind you. “Well, despite your disastrous mission on The Wheel, you were still able to deliver results.” She seems clearly disappointed. “Because of those results you are still employed by Black Sun. So I have another job for you. You will be striking another blow against The Pyke Syndicate. We’ve located a “secret” warehouse of theirs in the lower levels. You will break in and steal everything you can, then deliver the goods to our secure warehouse. The Pyke’s warehouse is a fairly sizable location so you will be supplied with a speeder truck and additional crew. How you go about it will be up to you.” She gracefully moves to her large desk and picks up a datacard. “This has the warehouse location, schematics, and drop off point. You’ll be paid 15,000 credits upon completion.” She then somewhat mutters under her breath as if it is a pain for her to say, “Let me know if there is anything else you need.”
The PCs agree to the terms. Iaco makes some flirty comments which are harshly rejected.
The group then begins staking out the Pyke warehouse. They note one guard on the roof, one walking the perimeter, and two inside. During their stakeout a speeder truck arrives and unloads some cargo. Given the location of the PCs (and some poor Perception checks) they are unable to figure out or see what was being unloaded.
The group requests resources from Maru – a speeder truck and 8 crew.
Early in the morning the PCs launch their assault – the Black Sun crew drives the speeder truck up to the dock with everyone in the back along with a comm jammer. Piling out they are able to get the loading dock door open and discover a pitch black warehouse. Bixin takes out the guard walking the perimeter while Iaco uses his jetpack to take out the guard on the roof. It remains eerily quiet inside the warehouse. Sirahn decides to go to the control room to try to turn the lights on. Once all of the PCs are in the warehouse is when the trap is sprung! The black sun crew begins to open fire on the PCs while Pyke guards begin to open fire from hidden locations throughout the warehouse. Bixin and Shorbecca are able to quickly bring down some of their opponents while Sirahn continues to try and get the lights on. Iaco sneaks in through the roof hatch and along the catwalk begins to open fire on the Pykes below.
Sirahn is able to get the lights on but inadvertently triggers a self-destruct sequence!
Growing desperate, Iaco lobs a thermal detonator into the largest group of Pykes!
To be continued…